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Examples: Characters | Game Mechanics | Actions and Consequences
Alean was in a dangerous land on a mission that could easily kill people, and he was already badly hurt. He was offered the chance to be spared if he would kill others and refused. Brave death.
Graben killed a prisoner in a way that identified him to those in the know, and the prisoner turned out to be a friend of Prince Caine. Graben later went into a situation where he knew Caine was involved, as he had been asked to get in Caine's way. They met, they fought, and Caine won. Graben was captured and retired. A chain of decisions led further and further towards a bad result.
Lord Flash refused to kill someone to obtain an item of great power, preferring to force his way through shadow. This resulted in him gaining the item but it already being attuned to him, and thus not useful for its purpose.
Flash later talked to a death god, and walked away entirely unharmed, and with some information.
Angus is known to talk to the Jaguar God, and is always respectful, and always brings a sacrifice.
A PC who had elected to protect his wounded father, despite being badly wounded himself, was killed. His father survived.
Caine had Angus in chains and promised that if Angus got out, Caine would hurt him. Then he handed Angus the key. Angus did not use it.
Brand, a Prince of Amber, tried to kill Flash after offering to talk, and Flash got away. Later, Brand was killed through Flash's actions, and the decision hinged on the earlier scene.
The monk Shi Fu tried to kill Gerard, who batted away the weapon and laughed away the attempt. Shi Fu tried again and this time Gerard took umbrage and Shi Fu was forced to flee Amber, retiring as a character.
Prince Caine attempted to kill someone he thought was spying on him, only to find out that they were not human and were very very hard to kill. Caine was badly hurt.